In-game capture from Project 86: a Juggernaut on the eastern front
86 FANGAME / UNITY / OPEN SOURCE (GPL-3.0)

PROJECT 86 EIGHTY SIX

A community-made Project 86 fan game in early alpha. Two distinct playstyles: pilot a Juggernaut in first person, or command squadrons as a Handler. Open source, built by the community, for the community.

  • v2.0.0-alpha.1LATEST RELEASE
  • 209STARS
  • 26FORKS
  • 39RELEASES
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01
// PROJECT OVERVIEW

Project Overview

This Project 86 fan game is in its early stages, with the primary goal of delivering a functional beta swiftly. We invite players to actively participate and provide feedback, steering the game in the right direction.

This project is made by the community, for the community. Any fan can contribute to it, both in term of coding, modeling or testing. As all the game files are available on this repository, contribution has been made easier. To discuss more about the project, feel free to join the discord server

// END TRANSMISSION / PROJECT-86 COMMUNITY / LOGGED 07.26.2026
ALPHA In-game capture from Project 86
RECON-086 / IN-GAME CAPTURE / ALPHA BUILD
02
// PROJECT OBJECTIVES

Game Modes

Our aim is to create a game that fully realizes the potential of the 86 universe. The game will feature two distinct playstyles:

01ALPHA / PRIORITY

Juggernaut Mode (FPS)

The Juggernaut mode, also called FPS, is the game mode where players directly control a Juggernaut (or similar unit) in first person. They can hence experience the full traumatizing experience of piloting a walking-coffin and confronting the Legion. This mode allows the player to use the main cannon of the Juggernaut, its wires, secondary machines guns and more. To ensure your chance of success, keeping your scavenger alive is essential if you do not want to run out of ammunitions.

This game mode is currently the one prioritized and under the alpha version.
MODE 01 / FIRST PERSON
02PLANNED

Handler Mode (RTS)

The Handler mode, also called RTS, is a game mode where players play a role similar to the one of the serie. As a handler, players will command various squadrons, providing crucial information such as enemy localization and terrain data. Players can direct squads, alter their goals, and even "possess" a squadron to actively guide them towards mission objectives. This mode will incorporate FPS features and is planned for implementation after achieving a sufficiently stable version of the FPS.

The first test of this game mode will be the enemy version, where the handler pilot a Dinosauria and orders the Legion around: Ameise, Lowe, etc. and have to accomplish an objective without having their main unit destroyed (in this case a Dinosauria). The main unit will be similar to a boss unit, with a great firepower and resistance.

MODE 02 / REAL-TIME STRATEGY
San Magnolia theater map
// ROADMAP

FPS First.
RTS to Follow.

Juggernaut Mode is currently the one prioritized and under the alpha version. Handler Mode is planned for implementation after achieving a sufficiently stable version of the FPS.

FPSJUGGERNAUT / IN ALPHA
RTSHANDLER / PLANNED
TWO DISTINCT PLAYSTYLES / ONE 86 UNIVERSE
03
// DOWNLOAD

Download & Play

NOTE: The launcher update system is currently in test! Try it out or Consider updating by downloading the .zip file through the releases section.
01

Direct Download (.zip)

RECOMMENDED
  1. Open the releases section of the repository.
  2. Download the .zip archive of the latest build.
  3. Extract it to any directory you choose.
  4. Run the executable and deploy.
Download v2.0.0-alpha.1 ▸
02

Launcher

IN TEST
  1. Download the launcher from the releases section.
  2. Run it. Your OS may warn about an unsigned app.
  3. It installs to its working folder and updates the build.
  4. Press play to launch.

The launcher update system is currently in test. If it misbehaves, fall back to the .zip method.

TROUBLESHOOTING / COMMON ISSUES

Corrupted or partial archives are the most common cause. Re-download the .zip in full and verify the file size before extracting again.

Keep the build path simple: letters and numbers only, no spaces, no symbols, no unicode. Something like C:\Project86 avoids a lot of grief.

Join the discord server and drop your log, your path, and your build number. A processor will get you back online.

04
// FIELD MANUAL

Key Bindings

BASIC CONTROLS / MOVEMENT & FIRE

W A S D / MOVEMENT
1.0× ZOOM
LMB / MAIN WEAPON · RMB / SECONDARY · SCROLL OVER UNIT (MAX 8.0×)
  • Main WeaponLEFT CLICK
  • Secondary WeaponRIGHT CLICK
  • Zoom (up to 8.0×)MOUSE WHEEL
  • Pause / SettingsESC
Controller support isn't planned. I wish it was. FROM THE WEB DEV
05
// HOW TO CONTRIBUTE

Contribute

01 Read the Installation Wiki

This section was moved to the Wiki: github.com/Taliayaya/Project-86/wiki/Project-Installation

The wiki holds the full, up-to-date setup pipeline: engine version, project installation, and build steps. Start there before opening the editor.

Open the Wiki ▸

02 Fork & Clone

All the game files live on the repository. Fork it to get your own writable copy, then clone it locally and open a pull request when you are ready.

https://github.com/Taliayaya/Project-86.git

Roles we are always recruiting for:

UI Artists3D DesignersDevelopersTestersBug Finders
06
// THE PROCESSORS

Development

The crew actively building the game. If you shipped something and your name isn't here yet, it isn't on purpose, we're just tired. Ping us (DM or in the server) and you'll be added, no worries <3. Come help this crazy project go far. Let's see where we meet our end.

WEB DEV NOTSUV
NOTSUV
WEB DEVELOPMENT / SITE MAINTAINER
@NOTSUV MAINTAINS THIS SITE

Developers

05 MEMBERS
  • GH@GhostDeveloper
  • @FøxDeveloper
  • DL@Dragon-LVDeveloper
  • AF@AppleFlowerDeveloper
  • KL@Kapłan Lántiān XtaliReproduktorXDeveloperLauncher

Artists (2D / 3D)

05 MEMBERS
  • EB@Excalibur's BladLead 3D ArtistHe has Returne (Father)
  • AD @adaruu3D Artist KEY ARTIST
    JuggernautReginleifGrauwolfMorphoAmeise
  • RI@Riptide3D ArtistScavenger's parent
  • UU@unknown-user3D ArtistLöwe Creator
  • AR@Artzea2D ArtistMain Menu / HUD

Sound Artists

02 MEMBERS
  • XY@XYETRYSFX Director
  • RN@เRainSFX Artistthank you for your hard work

Level Design

OPEN

No names on the board yet, the slot is wide open. If shaping the battlefield is your thing, join the build ▸ and put your name here.

+ OPEN SOURCE / ENLIST Your name goes here <3

Supporters & Gratitude

THANKS

To every Initiate of Truth and Sentinel of Hope, and to everyone backing the war effort on Patreon: we wouldn't have made it this far without you. It is not definitive, so come help us and join this board ❤️

Initiates of TruthSentinels of Hope
07
// OPEN CHANNEL

Join the 86th

"The Republic won't mourn its dead." So we build for them instead, together, in the open.

PAUSED